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Altrazen
Service

Online Products

From a first version to something a real business can run on.

Three to six months to a first release, then ongoing
Why this matters

What usually goes wrong

Getting a first version working is the easy half. What breaks a young product is everything the demo never needed. A second customer whose information must never be visible to the first. A failed card payment that quietly leaves an account switched on. A task that fails at three in the morning and tells nobody. A support question your team cannot answer because there is no screen that shows them the answer. Nobody asks for any of this, and it decides whether the product survives its first hundred customers.

What you end up with

  • Each customer's information kept properly separate from every other customer's
  • Payments and access that stay in step, including when a card fails or someone cancels
  • Automatic work that tells someone when it fails, instead of failing quietly
  • A screen your own team can use to answer customer questions, without asking a developer
What we do

Inside products work

  • First working version

    The smallest version that answers the real question, built so version two is not a fresh start. Where we take a shortcut, we tell you it is a shortcut and what it will cost to undo.

  • Accounts and permissions

    Signing in, teams, and who is allowed to see what. Built to hold up when your first large customer asks for their own rules, rather than being bolted on later.

  • Payments and subscriptions

    Free trials, upgrades, downgrades, failed cards, refunds and cancellations. The unglamorous cases are the ones that lose money quietly, so they get the most attention.

  • Work that runs on its own

    Scheduled reports, reminders, imports and anything that talks to another company's system. Set up so that when something fails, a person is told and it can be run again safely.

  • Knowing what is happening

    Alerts when something breaks, and a small set of numbers worth watching. Set up to reach a person, not to sit on a screen nobody opens.

  • Handling growth

    Finding the specific thing that is actually slow and fixing it, rather than paying for a bigger server and hoping the problem goes away.

What you get

  • A product a team other than ours can run and keep building on
  • Written instructions for the problems that are likely, not the ones that are interesting
  • An admin screen for the questions your support team will really get
  • Alerts that have been tested, not just switched on
  • A written record of the decisions that would be expensive to reverse, and why we made them

What is not included

Saying this plainly saves everyone a call.

  • Market research, pricing strategy or launch marketing
  • Investor material
  • Round the clock emergency cover, unless it is agreed separately
  • Anything that needs a licence or certification we do not hold
Step by step

How this runs

  1. 01

    Understand the problem

    What the product must do, for whom, and what has to be true for it to be worth building. We push back here if the plan is bigger than the question it answers.

  2. 02

    Agree the shape

    How the product will be put together and which decisions would be expensive to change later. Those get written down with the reasoning, so nobody has to guess in a year.

  3. 03

    Build the foundation first

    Accounts, payments, permissions and publishing before features. Adding any of them to a working product later costs several times more than starting with them.

  4. 04

    Build features weekly

    A working version every week on a private link, planned together and adjusted as you learn from real customers.

  5. 05

    Keep it running

    Alerts, written instructions, and either a handover to your team or ongoing support from us. Both are fine, and we tell you which one we think suits you.

Working together

How this is usually arranged

We do not publish rates, because a number without a clear scope would mislead you. You get a real, fixed figure in writing after one conversation.

Dedicated team

One or more people working only on your product for an agreed period, planning with you week by week. In practice it is your software team, without the hiring.

Best for

Ongoing product work where the plan will change as you learn from customers.

Monthly support

A set amount of our time each month for looking after your software, making small changes and improving things gradually. It rolls on monthly, can be stopped with thirty days' notice, and always ends with a handover document.

Best for

Software that is live and needs to stay safe, up to date and working.

Fixed price project

A defined result, a fixed price and a delivery date, all agreed before work starts. If you want something added later, it is priced separately rather than absorbed quietly or argued about at the end.

Best for

A well understood piece of work: a website, an app, a check of existing software.

Questions

What people ask about this

Talk to us about this

Thirty minutes, nothing to prepare. We will tell you honestly whether we are the right studio for it.